Guard Mantis
WIND 4

Guard Mantis

  • ATK:
  • 1000

  • DEF:
  • 2400

  • View:
  • 3362




You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.




 
 
AI Power Analysis
UtilityConfidence: Medium
50± 8/ 100
Power Score
Intrinsic 50
Deck 54

Guard Mantis — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 54 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Guard Mantis is a Level 4 Insect that can be Special Summoned from hand in Defense Position for 1000 LP, and its Quick Effect repositions an Insect you control. Its main value is that it is a live, cheap-to-reach defensive body with a lock on non-Insect Special Summons, which Insect shells want. High ATK and DEF do not earn points here; the 1000 ATK body adds nothing on its own. Frequency in 296 decks confirms the card is practical, but it does not raise the score by itself (guardrail 3), and the absence of combo data keeps the conversion axis low.

Axis scores

Axis Score Evidence
Accessibility 70 Hand Special Summon for 1000 LP with no garnet, and 296 recent decks run it, mostly in Insect archetypes (verified text, observed deck stats).
Combo & Conversion 20 No recorded boards; the card produces only a body and a lock, so conversion is text-only inference.
Resource Economy 25 Costs 1000 LP and produces no card advantage or refuel (verified text).
Effect & Interaction 45 The non-Insect Special Summon lock and the Quick position change are soft interaction, not a negate or removal (verified text, inference on impact).
Material Utility 45 Level 4 Insect body is a usable Insect material, and the Level and Insect type survive if the effect is negated (verified text, inference).
Resilience & Flexibility 40 Once-per-turn per effect and a face-up lock that dies to any removal of the body (verified text, inference).
Deck-Building Efficiency 55 Average 1.44 copies per deck, with 196 decks running one copy; the non-Insect lock restricts only off-type summons (observed deck stats, inference).

Calculation

Weight profile: 0.7 Utility + 0.3 Floodgate/Control. Intrinsic ≈ 50, Deck ≈ 54, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand with a single LP cost and no garnet requirement
  • Insect-only lock slows non-Insect Special Summon lines
  • Widely run across 17 archetypes in the sample, so it is a practical, not niche, pick
  • Level 4 Insect body remains usable as material even when its effects are negated

Weaknesses

  • No recorded combo boards, so its conversion into a board is unproven
  • Produces no card advantage and costs 1000 LP
  • Its lock only matters against non-Insect Special Summon decks and is a restriction on the deck's own non-Insect summons
  • Dies to any removal of the face-up body; the Quick effect only repositions an Insect

Counters / choke points

  • Removal or banishment of the face-up body (inferred; no specific counter cards appear in the evidence)

Best use

Insect-shell defensive body and non-Insect Special Summon lock. Decks: Beetrooper, Battlewasp, Inzektor, Traptrix. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Special Summon from hand in DEF for 1000 LP; Text: cannot Special Summon non-Insect monsters while face-up; Text: Quick Effect changes battle position of an Insect; once per turn per effect
  • Observed: 296 recent decks run the card, 1.44 copies on average; Top partners co-occur in 70–95% of decks, all within Insect shells
  • Inferred: Lock is the card's main purpose; the body is a defensive stall rather than a combo piece; Deck fit is strongest in Insect archetypes
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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